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The Inquisition

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A New York Times Bestseller!
A Publishers Weekly Bestseller!

A year has passed since the Tournament. Fletcher and Ignatius have been locked away in Pelt's dungeons, but now they must face trial at the hands of the Inquisition, a powerful institution controlled by those who would delight in Fletcher's downfall.
The trial is haunted by ghosts from the past with shocking revelations about Fletcher's origins, but he has little time to dwell on them; the graduating students of Vocans are to be sent deep into the orc jungles to complete a dangerous mission for the king and his council. If they fail, the orcish armies will rise to power beyond anything the Empire has ever seen.
With loyal friends Othello and Sylva by his side, Fletcher must battle his way to the heart of Orcdom and save Hominum from destruction . . . or die trying, in this sequel to The Novice by Taran Matharu.

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    • Kirkus

      An underdog and his unlikely companions go to war in this sequel to The Novice (2015).It's been two years since Fletcher Wulf fled the village of Pelt and one year since he won the tournament at Vocans Academy only to end up imprisoned. Now on trial, 16-year-old Fletcher (pale of skin and dark of eyes and hair) confronts both his hometown foe, Didric, and academy rivals, and he sees the racial and class tensions dividing the land. Although a last-minute revelation frees Fletcher--and offers the orphan an origin story--Fletcher's possible nobility wins no favor with gloating villains who surpass schoolyard bullying for serious violence. An Everykid hero, raised as a commoner but now magically gifted and martially trained, Fletcher reunites with friends dwarf Othello and elf Sylva and earns new allies. But the Hominum Empire is at war, so Fletcher and his friends--and enemies--fully armed and assisted by an expansive menagerie of animal-sidekick demons, embark on a mission behind orcish lines to sabotage their opponents, earning acclaim as their deeds are broadcast back home. Matharu offers a derivative story with continuous action and occasional gross-out humor; its worldbuilding is a cheerful mishmash of geography, chronology, and mythology blending guns, magic, and exoticized indigenous tropes. Given the last, its blunt message against injustice and prejudice feels a smidge ironic.A fast-paced, familiar tale with strong echoes of Tolkien, Pullman, and Pokemon. (Fantasy. 10-16) COPYRIGHT(1) Kirkus Reviews, ALL RIGHTS RESERVED.

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  • Kindle Book
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Languages

  • English

Levels

  • ATOS Level:6.7
  • Lexile® Measure:920
  • Interest Level:6-12(MG+)
  • Text Difficulty:4-5

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